Beth Shoesmith, Technology Coordinator
Osage Hills Elementary School
Bartlesville, Oklahoma
If You Give A Mouse A Cookie
 


Project Diary

 Osage Hills School 4th Graders participated in the "Mouse Tales" Internet project. Since this took place in the Computer Lab, I was able to use the project to meet some of our state PASS objectivies as well as those set by our school.  Students come to the computer for 25 minutes twice a week.
 Software used:  Microsoft Word and Drawing 4 Children Using the Document Manager, you may download and view the worksheet and my project requirements. Oklahoma Basic Technology PASS: 1.1, 3.1, 3.2, 4.1, 4.2,
 Week 1  Day 1:  Introduce Project and read: If You Give A Mouse A Cookie by Laura Joffe Numeroff
 Day 2:  Read:  If You Take A Mouse To School by Laura Numeroff and talk about project requirments.
 Week 2  Day 1:  Talk about If, Then, and, when and maybe statements. 
 Day 2: Fill out rough draft of story
 Week 3  Day 1:  Start typing story using Microsoft Word.
 Day 2:  Create a drawing using Drawing 4 Children and save it to a disk and in the studentsave folder on the server.
 Week 4  Submit project to Susan Silverman

Student Worksheet (PDF file)

Teacher Information (PDF file)

Student Work

fish

    Siamese fighting fish

If you give a fighting fish a pellet he will want to rest. If he rests he�ll fall asleep. Then, when he wakes up he�ll want to play. If he wants to play he�ll want a toy. If he wants a toy he�ll want you to play with him. If you play with him he�ll want a camera to take pictures. When you give him the camera he�ll want some film. When he gets the film he�ll ask you to take a picture of him. Then he will want a pet. If he wants a pet he�ll want food for it. He�ll want a dog. He�ll ask for a pellet. After that he�ll want to rest. And the chances are he�ll fall asleep.

   rabbit

IF YOU GIVE A RABBIT A CARROT

If you give rabbit a carrot, then she�ll probably want a drink. The water will probably remind her of the ocean, so she�ll probably want to go for a swim. The ocean will probably remind her that she has to go to the bathroom. The line at the bathroom might remind her to meet her friend at the mall. The building will probably remind her of her home. Her home will remind her of her toys. She�ll want to play and chances are she�ll get hungry and want a carrot and then��..She�ll want a drink.
By Katelyn

Click HERE for more students work

The following PASS requirements for Oklahoma Technology were met using the Mouse Tales Project.

1.1 Use keyboards and other common input and output devices (including adaptive devices when necessary) efficiently and effectively. Introduced
1.2 Discuss common uses of technology in daily life and the advantages and disadvantages those uses provide. Developed
3.1 Use general-purpose productivity tools and peripherals to support personal productivity, remediate skill deficits, and facilitate learning throughout the curriculum. Introduced
4.2 Use telecommunications efficiently to access remote information, communicate with others in support of direct and independent learning, and pursue personal interests. Introduced
5.1 Use telecommunications and online resources (e.g., e-mail, online discussions, Web environments) to participate in collaborative problem-solving activities for the purpose of developing solutions or products for audiences inside and outside the classroom. Introduced
 5.2 Use technology resources (e.g., calculators, data collection probes, videos, educational software) for problem solving, self-directed learning, and extended learning activities. Introduced


�  Susan Silverman2006